Tra cứu API › Sự kiện
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event OnEquipWeapon(weapon entity<Weapon>)event OnEquipWeapon(weapon entity<Weapon>)event OnEquipArmor(equipmentID int)event OnEquipArmor(equipmentID int)event OnUseConsumable(consumableID ItemIDType, item entity<Entity>, spawnedItem entity<Entity>)event OnUseConsumable(consumableID ItemIDType, item entity<Entity>, spawnedItem entity<Entity>)event OnAccessItem(itemID ItemIDType, item entity<Entity>)event OnAccessItem(itemID ItemIDType, item entity<Entity>)event OnAccessWeapon(weapon entity<Weapon>)event OnAccessWeapon(weapon entity<Weapon>)event OnDropWeapon(weapon entity<Weapon>)event OnDropWeapon(weapon entity<Weapon>)event OnDropConsumable(consumableID ItemIDType, item entity<Entity>)event OnDropConsumable(consumableID ItemIDType, item entity<Entity>)event OnAiming(target entity<Aimable>)event OnAiming(target entity<Aimable>)event OnAimed(player entity<Player>)event OnAimed(player entity<Player>)event OnBulletHit(target entity<Aimable>, hitPosition Vector3)event OnBulletHit(target entity<Aimable>, hitPosition Vector3)event OnHitByBullet(weapon entity<Weapon>, hitPosition Vector3)event OnHitByBullet(weapon entity<Weapon>, hitPosition Vector3)event OnWeaponBeEquiped(player entity<Player>)event OnWeaponBeEquiped(player entity<Player>)event OnReload()event OnReload()event OnFire()event OnFire()event OnPickedUp(player entity<Player>)event OnPickedUp(player entity<Player>)event OnDropped(player entity<Player>)event OnDropped(player entity<Player>)event OnEquiped()event OnEquiped()event OnLandmineActive()event OnLandmineActive()event OnLandmineTrigger(target entity<Entity>)event OnLandmineTrigger(target entity<Entity>)event OnUsed()event OnUsed()event OnThrowableExplode(hitPosition Vector3)event OnThrowableExplode(hitPosition Vector3)event OnHookGunFire()event OnHookGunFire()event OnWeaponStopFiring(currentAmmoCount int)event OnWeaponStopFiring(currentAmmoCount int)event OnSwitchHandHeld(item entity<Entity>)event OnSwitchHandHeld(item entity<Entity>)event OnAccessEquipment(item entity<Entity>)event OnAccessEquipment(item entity<Entity>)event OnCustomFightingEntityHitted(player entity<Player>, itemID ItemIDType, damage int)event OnCustomFightingEntityHitted(player entity<Player>, itemID ItemIDType, damage int)event OnUseEnd(endReason UseEndReason)event OnUseEnd(endReason UseEndReason)event OnUnEquipped(reason UnEquipReason)event OnUnEquipped(reason UnEquipReason)